Silicon Studio has announced that independent studio Daoka is utilizing Silicon Studio’s middleware solution, YEBIS 2, in the upcoming Kinect-enabled title Fighter Within, published by Ubisoft for Xbox One, the all-in-one games and entertainment system from Microsoft.
Utilizing the power of Xbox One and Kinect for Xbox One, Fighter Within delivers the long awaited motion fighting promise, allowing players to throw punches and kicks in the most immersive and competitive brawling experience available in gaming.
“YEBIS 2 allowed us to implement state of the art post processing effects in our game,” said Yves Grolet, studio director at Daoka. “This saved us a great deal of time and allowed us to significantly raise the visual quality of our next gen title, Fighter Within.”
In addition to providing next-gen gameplay mechanics, through the power of YEBIS 2, Daoka is bringing the best in next-gen visual effects, including tone mapping and color grading, glare effects, depth of field, anti-aliasing, and god rays. Fighter Within sets a high standard of visual effects for Xbox One, launching this fall.
“By utilizing YEBIS 2,” says Takehiro Terada, CEO of Silicon Studio “Daoka can create the ground-breaking effects available in YEBIS 2 without compromising development time, money, and resources. This is a beautiful looking game, in large part due to this newly formed relationship.”
YEBIS 2 is a post-processing solution with the power to create stunning visual effects for next-gen development while offering current gen developers the ability to deliver high-quality lens-simulation effects. YEBIS 2 is an effective tool for both large scale game productions as well as small indie projects. YEBIS 2 is the world’s only middleware with multi-color customizable glare, depth of field, motion blur, bokeh effects, and more. The software provides various high-quality lens effects which are scalable based upon the game’s platform.
Fighter Within w/ Yebis 2 Technology Screenshots: