Eve-Online News: Incursion 1.5 – Patch Notes

Eve-Online News: Incursion 1.5 – Patch Notes

EVE Online: Incursion 1.5 is scheduled for deployment during an extended downtime on Thursday. May 19 Downtime will begin at 07:00 UTC and is expected to be completed at 16:30 UTC. A full list of patch notes for this upcoming release is available and we would ask that you pay particular attention to the ‘Skills’ section as we are changing up how Connections skills work and refunding you skill points to spend on skills of your choosing.

CHANGES:

Blueprints

  • Unique icons have been created for Blueprint originals and Blueprint copies so you can visibly differentiate between them.

Need for Speed

  • We have enhanced the profiling suite which gives us better eyes on the server and what it is executing. This functionality allows us to view what actions cause specific issues and provides us with graphical representations. In short, this is good for Team Gridlock who love to fight lag and keep hamsters alive.

Ships

  • The capabilities of the onboard scanner have been substantially increased. The range is now 64 AU and the delay to return results is only 10 seconds.
  • Ships with jumpdrives are now unable to use jump bridges with the exception of ships belonging to the Black Ops ship category.

Agents & Missions

  • Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie.
  • Agent Divisions have been simplified from 20 down to just 3. The new Security, Distribution and Mining divisions now provide uniform types of missions instead of a mission type that was percentage based.

Skills

  • Accompanying the changes to Agent Divisions, seven ‘Connection’ skills will be removed. The skill books of the old connection skills will be replaced with their new equivalents which are listed below. Players who have the old skills already trained will have those skills removed and receive replacement skillbooks in the hangar of their home station and have the skillpoints reimbursed.
  • Bureaucratic Connections and Financial Connections will be replaced with Distribution Connections.
  • High Tech Connections, Military Connections and Political Connections will be replaced with Security Connections.
  • Labor and Trade Connections will be replaced with Mining Connections.

Science & Industry

  • When attempting to start a Manufacturing job without all the required materials, the quote window now retains focus. A refresh button has been added so that you can add the correct amount of materials and proceed without having to restart the process.

Incursions

  • The Incursion Global Report featured the label ‘System Control’, this has been renamed to the more accurate description ‘Constellation Control’.
  • Incursion Encounters reward graphs featured the label ‘Reward payout ratio’ which has been re-named with the more accurate label ‘Reward Multiplier’.

User Interface

  • The scroll position in the fleet window now retains or returns to its previous position when fleet members join, leave or move.
  • When holding down ‘alt’, your probes will scale around the center, making it easier to adjust them. A green line has added to make it more intuitive.
  • The Fleet History tab has been re-worked and streamlined so that instead of multiple tabs, there is now a single tab with filter options.
  • When opening Fleet from the Neocom, you’ll be taken directly to the fleet finder.
  • Information on a pilot’s standings towards NPC corporations is no longer visible from ‘Show Info’. You now see the standings information between you and the other pilot and the factions you each belong to.

FIXES:

Exploration & Deadspace

  • Several Sansha agents had infiltrated cosmic anomaly locations in Serpentis claimed space. The Serpentis have now regained control from these rogue elements.
  • One anomaly site could not be detected from a type of Infrastructure Hub upgrade. This lost site can now be located properly.
  • The DED Complexes, Blood Raider 9 of 10 and Serpentis 8 of 10, have been examined and now work correctly.

User Interface

  • The fleet icon that indicates that loot-logging is enabled has been removed since loot-logging is always enabled.
  • A re-sized contract window would reset to the default size each time a contract was opened. The contract window now retains the adjusted size.
  • Some entries in the Attributes tab in Show Info windows were previously formatted in unintuitive ways, such as ‘Can’t be activated in warp: 1’, or were missing their units, such as ‘Fuel required: 30,000’. Many of these have now been tidied up, so for example they now read ‘Can’t be activated in warp: True’ and ‘Fuel required: 30,000 units’

Localization

  • Several changes for consistency and linguistic issues have been made throughout the game for both the German and Russian clients.
  • The fleet UI has been revised for consistency and linguistic issues in the German client
  • The translation of ‘warp’, in the Russian client, is now complemented with the original term in parentheses wherever it has been deemed important for communication with English-speaking players.
  • For consistency and stylistic reasons, the terminology for Drones in the market categories has been revised in the German client. In addition, all drone related text has been revised for consistency and linguistic issues.
  • Terms changed are:
    • Fighters – Jäger
    • Fighter Bombers – Jagdbomber
    • Medium Scout Drones – Mittlere Aufklärungsdrohnen
    • Drone Upgrades – Drohnenupgrades
    • Combat Utility Drones – Kampfunterstützungsdrohnen
    • Logistic Drones – Versorgungsdrohnen

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