Posts Tagged ‘colony-building’
  • Clockwork Empires – Early Access Launching July 18th

    Posted by on July 16, 2014 under Euro, Mac, News, PC
    At long last, we are pleased to announce that Clockwork Empires has hit what we are calling Earliest Access – it launches on Friday July 18th, and you can buy it now! Earlier than Early Access, we are continuing our legacy of innovation by daring to release Earlier than any other Early Access developer. Why “Earliest Access”? Earliest Access is our opportunity to take our testing to a large... more.
  • Clockwork Empires – “A Scheduling Change”

    Posted by on April 24, 2014 under Euro, Mac, News, PC
    We have spent an intense few weeks considering our plans for the next few months, and as a result, we’ve decided to push back early access of Clockwork Empires to the summer. It’s a short delay from our original release window for early access, but a delay nonetheless. Almost everyone who has played the current version of Clockwork Empires can see the promise of what we want the game to be ... more.
  • Clockwork Empires – “The State Of The Empire”

    Posted by on January 8, 2014 under Euro, Mac, News, PC
    So January! Hello! We’ve been working on Clockwork Empires for – I feel safe to say now – a fairly long time. There’s a lot of code in there, and you guys haven’t been able to play it yet. We all wish that weren’t the case, so I guess I should tell you what we’re doing about it. This is My Life Now: Mid-December to the present was mostly a write-off due to familial obligat... more.
  • Clockwork Empires – Releasing 2014

    Posted by on October 30, 2013 under Euro, Mac, News, PC
    From the fevered brains responsible for the critically acclaimed Dungeons of Dredmor comes Clockwork Empires, available for PC, Mac and Linux in 2014. The narrative-driven colony building sandbox game from Gaslamp Games is filled with dreadfully useful steam-powered gadgets and tortured brass machinery, ready to be employed by a population whose insatiable desire for Progress might be their ... more.