We’re really excited to release assets and information about the unit classes for our upcoming RPG, Grand Kingdom, which will be hitting PS4 and Vita on June 21st in North America and June 17th in Europe.
There are three basic class types that operate on a bit of a ‘rock-paper-scissors’ mechanic: Melee, Ranged, and Magic units.
In addition to these unit types, there are also Specialist units that fulfill very specific roles in battle.
- ● Melee units are characterized by their high attack and defense, and specialize in close combat. They also have the ability to Guard, which negates all damage up to a certain point. Melee units have low magic defense, so caution is recommended when facing enemy Magic units.
- ● Ranged units can attack from anywhere on the battlefield. With their extended attack range, they can disrupt enemies at the back of the formation who are charging magical attacks. However, Ranged units have low defense, so it’s important to position them such that can’t be dragged into close combat.
- ● Magic units have medium attack range, and use ranged attacks that can affect multiple enemies. Some of their more powerful skills must be charged before they can be used, leaving them vulnerable to disruption from an enemy’s ranged attack.
- ● Specialist units don’t quite fit into any of the other three roles in battle. These units have individualized abilities that can be a great asset in battle, but their specialized nature affords little room for flexibility
North American consumers will also soon have a new option to pre-order Grand Kingdom for the PS4 for $49.99 USD in addition to the PS4 Launch Edition option.
Official Website: http://www.nisamerica.com/games/grand-kingdom/
Debut Trailer:
Character Class Screenshots:
More Screenshots: