Indie developer Reakktor Studios today released the first part of their “Making of Toxikk” video series. The game director of the project, Martin Schwiezer, talks for about 10 minutes about the movement model behind the game, showing fresh footage and demonstrates the basic and the advanced movement systems of their upcoming back-to-the-roots Arena-FPS. The footage shows the alpha build of Toxikk.
Inspired by the big shooters from the late 90s and early 2ks, the sci-fi/near-future themed game plays as if today’s military shooters never existed: There is no leveling, no regenerating health, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming.
Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic weapons to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. The game also features a configurable BOT-MODE to let you train your skills offline.
Toxikk is exclusively designed for PC and scheduled to launch via Early Access in Q4/2014.
Official Website: http://www.toxikk.com
Behind the Scenes “The Movement Model”:
Screenshots: