After years of pouring every ounce of blood, sweat, and passion into the nautical roguelike RPG Maritime Calling, independent developer Tiamat Games can finally see success looming on the horizon! In today’s new video, the Tiamat crew chronicles the journey that led them to this point. From the arduous task of maintaining an indie studio amidst a global pandemic, to ensuring every detail of the in-game ship down to the last squeaky floorboard evoked a sense of authenticity — Tiamat has given it their all.
In the age of sail, where Maritime Calling is set, life was often bleak, dangerous, and terrifying — kinda like game development! Today’s new video details these similarities via discussions with members of the creative and technical teams at Tiamat!
Along with the new video, Tiamat Games is also pleased to announce the launch of their crowdfunding campaign on Kickstarter, which can be found here. With a modest goal of €18,000, Tiamat shouldn’t find it hard to gain support from fans equally passionate about sailing, history, games, and the potential in combining all three into a captivating roguelike RPG.
Inspiring a sense of adventure akin to Master and Commander, while coupling it with the crew-management elements of FTL: Faster Than Light, Maritime Calling is a roguelike sailing game for those eager to see what’s beyond the horizon. As a ship’s captain, you’ll manage everything from stem to stern as you oversee the wellbeing of your crew, survive deadly oceanic hazards, and explore uncharted lands, while a procedurally generated map keeps every playthrough fresh and exciting! Dark and dangerous waters, breathtaking island paradises, and clashes with rival adventurers await — still up for the role of captain?
Key Features of Maritime Calling:
●Take the Helm, Captain: Steering a ship back in the day was a smidge more involved than it is compared to motorboats of today. It’s the player’s job to prep the sails, measure for wind direction, and steer clear of any rocky crags sticking out of the water — there’s a lot of authenticity to ship control here.
●It’s a Sailor’s Life For Me: Set day-to-day shifts for the crew, order them to plug any leaky holes in the hull, resolve quarrels among them, and make sure everyone gets their fair share of provisions (and booty!). Life at sea can be exhausting, so managing the crew’s mood is essential to survival. Don’t feel bad about bossing everyone around, either — it’s the captain’s job after all!
●Inland Expeditions: Expeditions into enchanting islands go hand-in-hand with this sort of work, eh? Delve into long-forgotten, captivating mysteries of these untamed lands in classic text-adventure-styled quests!
●Master and Roleplayer: The more players sail the seven seas, the easier it gets. With successful voyages comes the opportunity to sink experience points into the crew’s attributes, building on specific traits that could help with land expeditions!
●The World is An Oyster, so Pry it Open: These undiscovered countries are just waiting for players to explore them and exploit their riches!
●An Ever-Changing World: The map shifts with each playthrough thanks to procedural map and terrain creation engine. There could be a beautiful coral reef in a region on one playthrough, and the next, a violent tropical storm!
Maritime Calling will be available for PC via Steam in Q3 2021.
For more information on Maritime Calling, please check-out its Kickstarter page here: https://www.kickstarter.com/projects/tiamatgames/maritime-calling-seafaring-rogue-lite-adventure
Kickstarter Video:
Screenshots: