Oxide Games is partnering with leading graphics hardware manufacturers AMD and NVIDIA to examine the future of video games.
Oxide’s groundbreaking Nitrous engine brings game development into a new era with its film-like approach to rendering technology and unprecedented multi-core performance, which among other advantages allows games to present thousands of fully rendered units onscreen at once.
The Nitrous engine is already being used in the active development of three games published by Stardock: Oxide’s unannounced title, the first title from Soren Johnson’s Mohawk Games, and the upcoming Star Control reboot from Stardock.
The first talk will explain how to get the best use out of AMD’s Mantle API, with explanations of how the Nitrous engine achieves those goals:
Nitrous & Mantle: Combining Efficient Engine Design with a Modern API (Presented by AMD)
Dan Baker, Partner, Oxide Games
Tim Kipp, Partner, Oxide GamesLocation: Room 2009, West Hall
Date: Wednesday, March 19th
Time: 5 p.m. – 6 p.m.
The second discussion with NVIDIA will explain how modern multi-core CPUs and GPUs open up new ways of designing games for the latest generation of consoles and PCs:
DirectX Advancements in the Many-Core Era: Getting the Most out of the PC Platform (Presented by NVIDIA)
Dan Baker, Partner, Oxide Games
Yury Uralsky, Director of Developer Technology, NVIDIALocation: Room 2004, West Hall
Date: Thursday, March 20th
Time: 11:30a.m. – 12:30 p.m.
Oxide Games is an independent digital entertainment studio focused on delivering revolutionary leaps in PC and console gaming. Its first product, the Nitrous engine, provides industry-leading visuals on both PCs and consoles.
Oxide will be announcing its game projects at a later date. Oxide Games is based in Timonium, Maryland.
Official Website: http://www.oxidegames.com