Shadegrown Games, the studio behind critically-acclaimed music game Planck, has created a new video showcasing the latest additions to the highly-anticipated indie title. The new gameplay video focuses on a brand new level with fresh art, music and another look at the game’s core gameplay mechanic: making beautiful music by shooting everything in sight.
Planck’s new level features a faster-paced, harder-edged sound and clearly demonstrates the game’s unprecedented integration of music and gameplay — where each piece of music gets its own unique visualization designed to precisely match the aural component on the screen.
While Planck is a “music game,” it does not depend on timing like many of the other staples of the genre. Instead, it lets players interact with original music through arcade-proven shooting mechanics. In the world of Planck, players release waveforms contained in various creatures by hitting them with energy, essentially creating music from scratch by playing the game like a traditional shooter. Planck offers players of all ages – musically gifted or not – a rewarding experience via sharp, colorful graphics and booming sound.
“I think Planck makes a meaningful contribution to the future of music games. We see it as the natural follow-up to titles that rely solely on timed button presses meant to match pre-recorded, licensed music content,” says Matthew Burns, founder of Shadegrown Games and project lead for Planck. “There’s so much yet to explore where music and gameplay meet; it’s one of the most exciting areas you could be working in as a developer right now. We can’t wait to see what gamers make of it.”
For more information – including regularly updated developer diaries and an upcoming opportunity to playtest a beta version of Planck – please visit http://www.shadegrowngames.com/
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