Posts Tagged ‘Empire of Ember – Dev Blog Series’
  • Empire of Ember releases on Steam today

    Posted by on January 20, 2022 under Euro, News, PC
    Poleaxe Games announced today that the action RPG with real-time strategy and management elements Empire of Ember is releasing today on Steam. The game comes to full release after 10 months in Early Access, during which it has grown and evolved thanks to the support and feedback of its community. Empire of Ember releases for $24.99/€20.99 with a launch discount of 25% (so the price will be $18.7... more.
  • Empire of Ember Releases its Last Content Update Before Full Release

    Posted by on November 23, 2021 under Euro, News, PC
    After almost four years in development and eight months on Early Access, indie studio Poleaxe Games release today the last content update for the first-person epic fantasy action-RPG with real-time strategy and management elements Empire of Ember. This last update completes the main storyline of the game, pitting the protagonist Lightbringer battlemage at last against the ... more.
  • Empire of Ember’s New Features Include Enhanced Visuals & Tweaked Mechanics

    Posted by on August 10, 2021 under Euro, News, PC
    After five months on Early Access, indie studio Poleaxe Games have released the first animation patch for Empire of Ember. This first pass includes improved first-person animations for the different styles of combat: melee, bow, spell and staff attacks. One of the most notable changes is that you can now block your enemies’ attacks with a magical shield when using the melee archetype. The mai... more.
  • Empire of Ember – Dev Blog Series

    Posted by on July 22, 2021 under Euro, News, PC
    Today we invite you to discover the epic fantasy world of Empire of Ember, the first person action-RPG that blends real-time strategy and management elements, in its dev blog series that introduces us to the world of the game and its main gameplay mechanics. For the last 7 weeks, indie studio Poleaxe Games has been showcasing different aspects of the game’s development and features, such as the&... more.